Module:Crossbox

local p = {}

function p.crosstable( frame ) -- Standard crosstable, no toggle, color is determined by score if frame == mw.getCurrentFrame then args = require( 'Module:ProcessArgs').norm else frame = mw.getCurrentFrame end local style = args['style'] or "margin-top:0px;" local text = {} text[1] = "{| class=\"prettytable\" style=\"text-align:center;" .. style .. "\"\n!style=\"background-color:#AAAAAA;\"|" local Team = require('Module:Team').team local i = 1 local t = 2 while args['team' .. i] do text[#text+1] = "\n! " .. Team{args['team' .. i], "onlyimagelinked"} i = i + 1 end text[#text+1] = "\n!Overall"

nTeams = i - 1 local win = 0 local loss = 0 local score = "0 - 0" local color = "#EFA" local wins = 0 local losses = 0 local draws = 0 for j = 1, nTeams do text[#text+1] = "\n|-\n|" .. Team{args['team' .. j], "onlyimagelinked"} for k = 1, nTeams do			if j == k then text[#text+1] = "\n|style=\"background-color:#AAAAAA;\"| " else score = args['t' .. j .. 't' .. k .. 'score'] or '0 - 0' -- If there's a draw, it will be W - T - L, so check first if there's two dashes draw = string.match(score, '^%d*%s*-%s*(%d*)%s*-%s*%d*$') if draw then -- Get all 3 values but some might be empty if the table isn't filled in yet win, draw, loss = string.match(score, '^(%d+)%s*-%s*(%d+)%s*-%s*(%d+)$') draw = draw or 0 draws = draws + draw else -- Get just win and loss, but these still might be empty. Also deliberately keep draw nil in this case so we know for the Overall column. win, loss = string.match(score, '^(%d+)%s*-%s*(%d+)$') end win = win or 0 loss = loss or 0 wins = wins + win losses = losses + loss -- Pick colors for cells based only on win-loss record if win - loss < 0 then color = "#FCC" elseif win - loss > 0 then color = "#CFC" elseif win + loss + (draw or 0) == 0 then color = "" else color = "#EFA" end text[#text+1] = "\n|style=\"background-color:" .. color .. "\"| " .. score end end if draw then drawtext = " - " .. draws else drawtext = "" end if wins - losses < 0 then color = "#FF8080" elseif wins - losses > 0 then color = "#97ecab" elseif wins + losses == 0 then color = "" else color = "#f6ea89" end text[#text+1] = "\n! style= \"background-color: " .. color .. ";\" class=\"_tog_object _toggle crossbox\"| " .. wins .. drawtext .. " - " .. losses wins = 0 losses = 0 draws = 0 end text[#text+1] = "\n|}" return table.concat(text) end

function p.crosstableSeries( frame ) -- Toggle, both colors are determined by input if frame == mw.getCurrentFrame then args = require( 'Module:ProcessArgs').norm else frame = mw.getCurrentFrame end local style = args['style'] or "margin-top:0px;" local text = {} text[1] = "{| class=\"prettytable\" style=\"text-align:center;" .. style .. "\"\n!style=\"background-color:#AAAAAA;\"|" local Team = require('Module:Team').team

local i = 1 local t = 2 while args['team' .. i] do text[#text+1] = "\n! " .. Team{args['team' .. i], "onlyimagelinked"} i = i + 1 end

text[#text+1] = "\n!\'\'\'Overall\'\'\'" nTeams = i - 1

local win = 0 local loss = 0 local draw = 0 local score = "0 - 0" local color = "#EFA" local wins = 0 local losses = 0 local draws = 0 local wins2 = 0 local losses2 = 0 for j = 1, nTeams do text[#text+1] = "\n|-\n|" .. Team{args['team' .. j], "onlyimagelinked"} for k = 1, nTeams do			if j == k then text[#text+1] = "\n|style=\"background-color:#AAAAAA;\"| " else -- First do matches score = args['t' .. j .. 't' .. k .. 'score'] or '0 - 0' -- If there's a draw, it will be W - T - L, so check first if there's two dashes draw = string.match(score, '^%d*%s*-%s*(%d*)%s*-%s*%d*$') if draw then -- Get all 3 values but some might be empty if the table isn't filled in yet win, draw, loss = string.match(score, '^(%d+)%s*-%s*(%d+)%s*-%s*(%d+)$') draw = draw or 0 draws = draws + draw else -- Get just win and loss, but these still might be empty. Also deliberately keep draw nil in this case so we know for the Overall column. win, loss = string.match(score, '^(%d+)%s*-%s*(%d+)$') end win = win or 0 loss = loss or 0 wins = wins + win losses = losses + loss -- Pick colors for cells based only on win-loss record if win - loss < 0 then color = "#FCC" elseif win - loss > 0 then color = "#CFC" elseif win + loss + (draw or 0) == 0 then color = "" else color = "#EFA" end -- Now do games, this one is guaranteed to not have any draws text[#text+1] = "\n|style=\"background-color:" .. color .. "; display:none;\" class=\"_tog_object _toggle crossbox\"| " .. score score = args['t' .. j .. 't' .. k .. 'games'] or '0 - 0' win, loss = string.match(score, '^(%d+)%s*-%s*(%d+)$') win = win or 0 loss = loss or 0 if win - loss < 0 then color = "#FCC" elseif win - loss > 0 then color = "#CFC" elseif win + loss == 0 then color = "" else color = "#EFA" end text[#text+1] = "\n|style=\"background-color:" .. color .. ";\" class=\"_tog_object _toggle crossbox\"| " .. score wins2 = wins2 + win losses2 = losses2 + loss end end -- At the end of the row make an Overall column entry, include 2 dashes / 3 number spaces only if draws was defined. if draw then drawtext = " - " .. draws else drawtext = "" end if wins - losses < 0 then color = "#FF8080" elseif wins - losses > 0 then color = "#97ecab" elseif wins + losses == 0 then color = "" else color = "#f6ea89" end text[#text+1] = "\n! style= \"background-color: " .. color .. ";display:none;\" class=\"_tog_object _toggle crossbox\"| " .. wins .. drawtext .. " - " .. losses if wins2 - losses2 < 0 then color = "#FF8080" elseif wins2 - losses2 > 0 then color = "#97ecab" elseif wins2 + losses2 == 0 then color = "" else color = "#f6ea89" end text[#text+1] = "\n! style= \"background-color: " .. color .. ";\" class=\"_tog_object _toggle crossbox\"| " .. wins2 .. " - " .. losses2 wins = 0 losses = 0 draws = 0 wins2 = 0 losses2 = 0 end text[#text+1] = "\n|}" return table.concat(text) end

function p.crosstableUnmatched( frame ) -- Standard crosstable, no toggle, color is determined by score if frame == mw.getCurrentFrame then args = require( 'Module:ProcessArgs').norm else frame = mw.getCurrentFrame end local style = args['style'] or "margin-top:0px;" local text = {} text[1] = "{| class=\"prettytable\" style=\"text-align:center;" .. style .. "\"\n!style=\"background-color:#AAAAAA;\" class=\"_tog_object _toggler-crossboxSwitch\" | Toggle" local Team = require('Module:Team').team local i = 1 local t = 2 while args['teamx' .. i] do text[#text+1] = "\n! class=\"_tog_object _toggle crossboxSwitch\" | " .. Team{args['teamx' .. i], "onlyimagelinked"} text[#text+1] = "\n! class=\"_tog_object _toggle crossboxSwitch\ _toggle_inithide\" | " .. Team{args['team' .. i], "onlyimagelinked"} i = i + 1 end text[#text+1] = "\n!Overall"

nTeams = i - 1 local win = 0 local loss = 0 local score = "0 - 0" local color = "#EFA" local wins = 0 local losses = 0 local wins2 = 0 local losses2 = 0 for j = 1, nTeams do text[#text+1] = "\n|-\n| class=\"_tog_object _toggle crossboxSwitch\" | " .. Team{args['team' .. j], "onlyimagelinked"} text[#text+1] = "\n| class=\"_tog_object _toggle crossboxSwitch _toggle_inithide\" | " .. Team{args['teamx' .. j], "onlyimagelinked"} for k = 1, nTeams do score = args['t' .. j .. 't' .. k .. 'score'] or '0 - 0' win, loss = string.match(score, '^(%d+)%s*-%s*(%d+)%s*.*$') win = win or 0 loss = loss or 0 if win - loss < 0 then color = "#FCC" elseif win - loss > 0 then color = "#CFC" elseif win + loss == 0 then color = "" else color = "#EFA" end text[#text+1] = "\n| class=\"_tog_object _toggle crossboxSwitch\" style=\"background-color:" .. color .. "\"| " .. score wins = wins + win losses = losses + loss score = args['t' .. k .. 't' .. j .. 'score'] or '0 - 0' -- Backwards for the other part of the table loss, win = string.match(score, '^(%d+)%s*-%s*(%d+)%s*.*$') win = win or 0 loss = loss or 0 if win - loss < 0 then color = "#FCC" elseif win - loss > 0 then color = "#CFC" elseif win + loss == 0 then color = "" else color = "#EFA" end text[#text+1] = "\n| class=\"_tog_object _toggle crossboxSwitch _toggle_inithide\" style=\"background-color:" .. color .. "\"| " .. win .. " - " .. loss wins2 = wins2 + win losses2 = losses2 + loss end if wins - losses < 0 then color = "#FF8080" elseif wins - losses > 0 then color = "#97ecab" elseif wins + losses == 0 then color = "" else color = "#f6ea89" end text[#text+1] = "\n! class=\"_tog_object _toggle crossboxSwitch\" style= \"background-color: " .. color .. ";\" |" .. wins .. " - " .. losses if wins2 - losses2 < 0 then color = "#FF8080" elseif wins2 - losses2 > 0 then color = "#97ecab" elseif wins2 + losses2 == 0 then color = "" else color = "#f6ea89" end text[#text+1] = "\n! class=\"_tog_object _toggle crossboxSwitch _toggle_inithide\" style= \"background-color: " .. color .. ";\" |" .. wins2 .. " - " .. losses2 wins = 0 losses = 0 wins2 = 0 losses2 = 0 end text[#text+1] = "\n|}" return table.concat(text) end

return p